(Source: hewdel)

  • 3 days ago
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Why don’t most superheroines look like this?

Because most comic books are drawn by men.

Reblogging for artistic reference.

Yes. Artistic reference is why I am reblogging this.

This is why I hate it when people draw the likes of Wonder Woman or Power Girl or She-Hulk without making them muscular because ‘that’s not feminine’. Because clearly, you know, it bloody well is.

Totally reblogging for the artistic reference. Definitely.

artistic reference my ass i’m reblogging this because she’s fucking beautiful and her body is inspiring. also she so cute

(Source: fitgrills)

  • 2 weeks ago
  • 104292

Tutorial #2: Fixing Dark Photos


Let’s face it, we can’t all be amazing photographers. I’ll admit that I often forget to check my camera settings before snapping a few pictures. Don’t lose hope, those photos aren’t lost. (PSD included!)

Read More

  • 2 weeks ago
  • 3883


Designing a vending space: yet another thing they never teach you in art school.

Most of what I’ve learned about attending cons as a vendor I have acquired through observation and trial and error.  There’s many factors to consider:

  • What will make my work most visible and accessible?
  • Will the display be too heavy to transport together with my wares/personal luggage?
  • Will this who thing collapse and kill me?

And then there’s things you can’t account for, like rude-ass convention-goers sitting/putting their food on your display (please don’t fucking do this! ever!) and generally making a mess of your perfectly organized table.

I would like to someday collect a bunch of resources on creating your vending space.  If you have any, please send them my way!

My latest trick has been the good ol’ pipes and clamps display. it’s secure,comparatively light, lets you build very high, and can also be customized to different table shapes.

  • 3 weeks ago
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An adequate fuck-ton of heavy-set human references.

(Why the FUCK is it so difficult to find chubby references??!!?! This is BULLSHIT. I ended up resorting to a fucking shitty BMI chart for reference, which is fucked up. To all you artists out there, make more heavy-set references, seriously.)

[From various sources]

  • 3 weeks ago
  • 4832


Exercise 27 Results: Shading Candy Step by Step by: Tim Von Rueden (vonn)

Check out our sweet Candy Study results with full step by step explanation HERE.

  • 3 weeks ago
  • 23536


Messagerie S/S 2015 Menswear

  • 3 weeks ago
  • 86




Okay, decided to whip this up because of the following reasons:

1) I get this question a lot. Apparently there are a ton of folks out there that are really new to paypal and while I don’t mind helping, having a good reference page for folks that shows you exactly what to do will cut down the time I spend explaining it.

2) I’ve had two flags on my account in the past year because no one check the “No Shipping Required” box. So Paypal comes to me and says “Hey you didn’t ship our their thing!!!” but I do digital commissions…there’s nothing to ship! So this step is really important!

3) I often have to give out my Paypal email over and over for this and I figured having it in one spot might help!

There will be a new page on my blog with these images and I’ll try to keep them up to date if Paypal happens to change their format! Hope this helps you guys!

(Interested in commissioning me? Check out this page here!)

Putting this on my art blog ‘fo my folks.

These instructions are fine as far as they go, but if your clients are sending you money in the first place, you’re going about it the wrong way.

Here’s the proper way to do it:

  1. In your own Paypal account, next to the “Send Money” tab, you should see a tab that reads either “Request Money” or “Create an Invoice”, depending on what type of account you have (Personal or Business). Click this tab.
  2. On the following page, you’ll see a pair of large buttons reading “Request Money” and “Create an Invoice”. Click the “Create an Invoice” button.
  3. Fill out the invoice form in full, including your business information (with a logo, if you have one; if you don’t, create one), due date, a detailed line-by-line breakdown of the services rendered (don’t forget to expand the “show customisation options” panel to see if there’s anything relevant there), and the full terms and conditions of your arrangement, including the specific terms of delivery (e.g., digital files, mailed sketches, etc.).
  4. Click “Send”.

Doing things this way has a number of principle benefits:

  • You don’t need to rely upon your client to select the correct options when making their payment. When they receive an invoice, their only choices are to pay it or not pay it.
  • Your client does not need to have a Paypal account themselves in order to pay an invoice. Paypal offers a number of invoice payment options for non-account-holders.
  • Assuming you filled out the terms and conditions field completely and correctly, the terms of your arrangement with the client become a matter of record in Paypal’s system. This gives you a large advantage in any subsequent Paypal-mediated dispute, as your client will be unable to misrepresent exactly what you agreed to deliver.
  • By paying the invoice, your client warrants that they have read, understood, and accepted its terms, which constitutes a legally binding contract in most jurisdictions. This may come in handy if a dispute is escalated by other means.
  • If you’re claiming your commission fees as self-employment income (which you should be!), a printout of a Paypal invoice will qualify as sufficient documentation for tax purposes in most jurisdictions; a printout of an email chain may not.

TL;DR: Never let your clients use Paypal’s “Send Money” feature. You send them an invoice.

  • 4 weeks ago
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Quickest way to improvement? Practice. It’s a simple bit of advice that rings with absolute truth. Articles, tips, mentors, and study will never get you as far as rolling up your sleeves and getting down to work, be it animation or any other skill. Today we’ve compiled a list of exercises, like animation push-ups, that will get your art skills buff and toned.

Maybe you still need convinced of how important the “Art of Doing” is? Look no further than the early days of animation, especially at the Disney studio. Here were a group of animators (before being an animator was even a thing) who HAD no books to read, or websites to visit, or even experienced animators to ask. They learned via the age old art of hands-on training, experimenting and discovering as they went. And some would argue they created some of the greatest animation to ever be seen. Masterpieces like the dwarfs dancing in Snow White or the terror of the Monstro scene in Pinocchio. So be like them! Get out there and do animation!


Some of these exercises you may have done or seen before; some maybe not. Consider doing each of them, even if you did once previously, because returning to an old exercise to see how much you’ve progressed is a very valuable experience.

Level 1 Exercises

(Do not discount their simplicity! Here you have the principals of animation, which all other animation is built on. They are worth your time and effort.)

  1. Ball Bouncing in place, no decay (loop)
  2. Ball Bouncing across the screen
  3. Brick falling from a shelf onto the ground
  4. Simple character head turn
  5. Character head turn with anticipation
  6. Character blinking
  7. Character thinking [tougher than it sounds!]
  8. Flour Sack waving (loop)
  9. Flour Sack jumping
  10. Flour Sack falling (loop or hitting the ground)
  11. Flour Sack kicking a ball
Level 2 Exercises
  1. Change in Character emotion (happy to sad, sad to angry, etc.)
  2. Character jumping over a gap
  3. Standing up (from a chair)
  4. Walk Cycle [oldie but goodie!]
  5. Character on a pogo stick (loop)
  6. Laughing
  7. Sneezing
  8. Reaching for an object on a shelf overhead
  9. Quick motion smear/blur
  10. Taking a deep breath [also tougher than it sounds!]
  11. A tree falling
  12. Character being hit by something simple (ball, brick, book)
  13. Run Cycle
Level 3 Exercises
  1. Close up of open hand closing into fist
  2. Close up of hand picking up a small object
  3. Character lifting a heavy object (with purpose!)
  4. Overlapping action (puffy hair, floppy ears, tail)
  5. Character painting
  6. Hammering a nail
  7. Stirring a soup pot and tasting from a spoon
  8. Character blowing up a balloon
  9. Character juggling (loop)
  10. Scared character peering around a corner
  11. Zipping up a jacket
  12. Licking and sealing an envelope
  13. Standing up (from the ground)
  14. Pressing an elevator button and waiting for it
  15. Starting to say something but unsure of how
Level 4 Exercises
  1. Character eating a cupcake
  2. Object falling into a body of water
  3. Two characters playing tug-of-war
  4. Character dealing a deck of cards out
  5. The full process of brushing one’s teeth
  6. A single piece of paper dropping through the air
  7. Run across screen with change in direction
  8. Sleeping character startled by alarm then returning to sleepy state
  9. Opening a cupboard and removing something inside
  10. Putting on a pair of pants
  11. Opening the “world’s best gift” and reacting
  12. Any of the above exercises using a very heavy character/object next to a very light character/object. Enhance the differences the weight change makes!
Things to keep in mind:
  • Reading these exercises will do as much for you as reading about push-ups would do for your physical muscles: NOTHING. If you want the benefit, you must animate them. Take a deep breath and just do it.
  • Do not forget the famous words of Ollie Johnston: “You’re not supposed to animate drawings [3D models]. You’re supposed to animate feelings.” If a character isn’t thinking, they aren’t alive, and the animation has failed.
  • Keep it simple! There is no reason to over complicate any of these exercises. Going back to push-ups, would push-ups be harder if while doing them you also recited the Gettysburg Address? Yes. Would they be any more beneficial? No. Keep things nice and simple and clear.
  • Do your best. There is no reason to do these exercises poorly. Give it your all. You don’t have to show anyone, these are for you. You owe it to yourself to try your very best. Something not quite right? Take the time to fix it.
  • As always, have fun. Push ups are not fun. Animation is supposed to be. Be joyful in your work!

Have any questions about the exercises above? Leave a comment below and we’ll answer them the best we can! Someone else may be wondering the exact same thing, so you’ll help them too. Likewise if someone is looking for possible exercises, why not share a link to these and give them a hand?

Article featured on AnimatorIsland.com 
Article composed by J.K. RIKI
MARCH 18, 2013
Follow @AnimatorIsland on Twitter for more updates tips and tricks.

  • 4 weeks ago
  • 6879


Eyes, nose, mouth, head, hands, ears and folds reference drawing tutorials.

  • 4 weeks ago
  • 76109